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Old Mar 02, 2006, 08:52 AM // 08:52   #21
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Quote:
Originally Posted by zoozoc
all i see this as is a faster alternative to typing out your skill bar. I really dont get where this "abuse" will come from. If someone really wanted to, they could switch there skills right before the emote then switch back. So for all those ppl who like being grievers, you can still do it, this dosnt change anything.
I agree

I like organising sociable team oriented PUGs - we often discuss our skill bars and it's a pain typing them out (and I am a touch typist). Not everyone has, or wants TS/Vent.

While I will ask people about the type of character they play, I won't insist they play it a specific way or insist they pack specific skills - this is game for fun and I figure people play happier and play better if they're playing something they feel comfortable. On the other hand it's great when monk or rangers or necros (others may apply too) discuss their respective roles and skills before they go.

Sure some people will use it to be arrogant and bossy - but that doesnt mean everyone will- and the recipient still has the choice whether to comply.

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Old Mar 02, 2006, 09:01 AM // 09:01   #22
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/signed.

Display it nicely in teamchat, sounds like a nice little extra trick.
Nothing grand, but I can see it coming usefull in situations.
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Old Mar 02, 2006, 04:40 PM // 16:40   #23
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The very fact that everyone is salivating over a simple means to control everyone else's build in the party is reason enough to not do it. I've been called a noob because my Tombs monk, in healer mode, brings Bane signet and Smite Hex (being smite skills) by some clueless bugger who thought a healer (5 healing spells plus rez) shouldn't have any smites. But the build works for me, and I have the greens to help back that statement up. However, a /skillbar command might very well have gotten me kicked prior to entry where simply saying that I'm a healer was quite fine.

It's too much power to give the stupid. Simplest way to put it.
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Old Mar 02, 2006, 05:07 PM // 17:07   #24
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Quote:
Originally Posted by MSecorsky
The very fact that everyone is salivating over a simple means to control everyone else's build in the party is reason enough to not do it. I've been called a noob because my Tombs monk, in healer mode, brings Bane signet and Smite Hex (being smite skills) by some clueless bugger who thought a healer (5 healing spells plus rez) shouldn't have any smites. But the build works for me, and I have the greens to help back that statement up. However, a /skillbar command might very well have gotten me kicked prior to entry where simply saying that I'm a healer was quite fine.

It's too much power to give the stupid. Simplest way to put it.
I can see smite hex, but what does bane signet contribute to 'healer mode'? It doesnt and assuming you said you were a healer and didnt say you spec'd in smite he would call you a noob for bringing bane signet, because you didnt inform him you would be smiting some, so he got angry.
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Old Mar 02, 2006, 05:08 PM // 17:08   #25
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I liked the idea, than those B/P groups where one brings Posion shot and kindle arrows etc.
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Old Mar 02, 2006, 05:14 PM // 17:14   #26
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/signed

Good idea. It's annoying have to type it all out.
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Old Mar 02, 2006, 05:14 PM // 17:14   #27
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/signed

Stop the 55 Hp or Smite monks from claiming their Healing monks when you go to FoW or UW.
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Old Mar 02, 2006, 05:29 PM // 17:29   #28
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Quote:
Originally Posted by chaos dragoon
I can see smite hex, but what does bane signet contribute to 'healer mode'? It doesnt and assuming you said you were a healer and didnt say you spec'd in smite he would call you a noob for bringing bane signet, because you didnt inform him you would be smiting some, so he got angry.
Simple. When I'm a bit low on energy, or when things are slow, I can do a little damage and knock something down. Instead of standing there, I can contribute a little bit of damage prevention by stopping/slowing down an attack.

Damage prevented is damage I don't need to heal.

Thinking further, this is exactly why it's a bad idea. It takes far too long to explain how Bane Sig works into my healer mode than can be done in game. By the math, for example, my Bane Sig does 65 damage. Now, add that to an over 100 pts damage prevention that those Chaos buggers do in tombs and that's an over 165 pt damage turn around. Not only that, the knockdown gives my fellow squishy time to put a little distance between him/her and it... preventing another attack and more damage. So one Bane Sig costs me zero energy, allows a moment of regen, perhaps prevents a couple hundred points of damage and still can damage the enemy.

Now what helps the party more, me doing this as a healer, having told the party I'm a healer, or someone kicking me because I have Bane Sig and they haven't figured out why.

/not signed. Logic, ftw.

Last edited by MSecorsky; Mar 02, 2006 at 06:03 PM // 18:03..
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Old Mar 02, 2006, 05:56 PM // 17:56   #29
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/signed

I've noticed a correlation between build communication and success with missions. Hopefully this will increase the former which will lead to an increase in the latter.
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Old Mar 02, 2006, 09:25 PM // 21:25   #30
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/signed.
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Old Mar 02, 2006, 11:14 PM // 23:14   #31
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I am not having wammos calling out their skillbar, it's bad enough with the constant my health is 509/510 (x 11 lines) -_-
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Old Mar 02, 2006, 11:27 PM // 23:27   #32
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/signed
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Old Mar 02, 2006, 11:30 PM // 23:30   #33
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/signed

Positives outweigh any negatives.
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Old Mar 02, 2006, 11:42 PM // 23:42   #34
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Quote:
Originally Posted by MSecorsky
Now what helps the party more, me doing this as a healer, having told the party I'm a healer, or someone kicking me because I have Bane Sig and they haven't figured out why.

/not signed. Logic, ftw.
Then don't /skillbar for them. 55 monking is not effective in Tombs, so they can assume you're not an asshole 55 monk. Just say you're healer and they likely won't ask you further details.

Honestly, this is not going to completely ruin your game. Not even close. How many people ask you to type your whole bar now when you say you're a healer?
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Old Mar 03, 2006, 12:07 AM // 00:07   #35
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Quote:
Originally Posted by MSecorsky
Simple. When I'm a bit low on energy, or when things are slow, I can do a little damage and knock something down. Instead of standing there, I can contribute a little bit of damage prevention by stopping/slowing down an attack.

Damage prevented is damage I don't need to heal.

Thinking further, this is exactly why it's a bad idea. It takes far too long to explain how Bane Sig works into my healer mode than can be done in game. By the math, for example, my Bane Sig does 65 damage. Now, add that to an over 100 pts damage prevention that those Chaos buggers do in tombs and that's an over 165 pt damage turn around. Not only that, the knockdown gives my fellow squishy time to put a little distance between him/her and it... preventing another attack and more damage. So one Bane Sig costs me zero energy, allows a moment of regen, perhaps prevents a couple hundred points of damage and still can damage the enemy.

Now what helps the party more, me doing this as a healer, having told the party I'm a healer, or someone kicking me because I have Bane Sig and they haven't figured out why.

/not signed. Logic, ftw.
Logic? Your logic here is "There are stupid players that would use this suggestion to kick players for builds that those stupid players don't understand, so therefore this suggestion should not be implemented."

That is neither logical nor valid, because stupid players are going to kick you regardless of this suggestion. That's why they're stupid players. Because they're morons who don't understand dynamic and "new" combat strategies.

Logic, ftw? Not in your argument. lol

/signed

This idea is a solid one. It'd make team build organization a hell of a lot easier and more efficient.

And anyone who says that it's not a solid idea because stupid players will wreck it need to remember that stupid players wreck just about everything, everywhere, so that's not exactly a cogent counter-argument, now is it?
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Old Mar 03, 2006, 12:28 AM // 00:28   #36
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I don't want to sound mean or anything, but when people use words like "logic," "valid," or "cogent," I get a bit annoyed at the arrogance those words imply. Perhaps I too will sound arrogant in the rest of this post. I'm sorry to pick on this one, but I see this so much in forums and every time it drives me insane.

MSecorsky's arguement is not valid because it's inductive; not deductive. So validity doesn't come into play here. It is not cogent due to irrelevance of one of the premises, via the slippery slope fallacy.

Please don't say "logic ftw." My analysis is open to debate as is any other, and to openly claim that you are logical suggests that everyone else is being illogical. And that irritates me to no end.
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Old Mar 03, 2006, 01:16 AM // 01:16   #37
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What's the point of having this? If you are with people on your guild, then you won't need it, as you probably have voice chat available to you.

It takes 20 seconds to type out your skill bar.

If you are using to see what other people have on their skills bars, then all it takes is for that person to change their skills after they '/skillbar' .

Potential for abuse in PUGs and PvP is far greater than using it properly.

I prefer them to put enchantment icons next to the players. It would be a lot nicer than having to keep count of when someone's Blood Ritual, Blood is Power, Protective Spirit, etc... runs out. Ever try counting out 5 sets of 12 seconds at different intervals during a battle, not terribly easy.

/not signed
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Old Mar 03, 2006, 01:23 AM // 01:23   #38
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Quote:
Originally Posted by Undivine
I don't want to sound mean or anything, but when people use words like "logic," "valid," or "cogent," I get a bit annoyed at the arrogance those words imply. Perhaps I too will sound arrogant in the rest of this post. I'm sorry to pick on this one, but I see this so much in forums and every time it drives me insane.

MSecorsky's arguement is not valid because it's inductive; not deductive. So validity doesn't come into play here. It is not cogent due to irrelevance of one of the premises, via the slippery slope fallacy.

Please don't say "logic ftw." My analysis is open to debate as is any other, and to openly claim that you are logical suggests that everyone else is being illogical. And that irritates me to no end.
My intent was not to be arrogant (or seem arrogant), just like you. My intent is merely to suggest that people think about their supposed "logical" counter-arguments before presenting them. Failure to do so is haphazard and clumsy, and does not contribute to proper discussion.

Incidentally, my pet peeves seem pretty similar to yours, Undivine. But my biggest pet peeve is when people just don't think something through, and because of that, have to rely on sophomoric and downright stupid and irrelevant nonsense, like the above "logic, ftw" tripe.

Quote:
Originally Posted by Esprit
If you are using to see what other people have on their skills bars, then all it takes is for that person to change their skills after they '/skillbar' .
Then there's really no point in planning at all, is there? What's the point of even asking for someone's skill set, or even a Mo/Me saying they're a Healing Monk, when they could very easily be lying their asses off and actually be bringing Mesmer Inspiration? I don't really think you have as strong a point as you think you do.

Last edited by Siren; Mar 03, 2006 at 01:26 AM // 01:26..
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Old Mar 04, 2006, 05:39 AM // 05:39   #39
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/not signed
A good idea that will never be used, or will be thoroughly abused by players as a chat spam. Some people are secretive of their builds, wanting to avoid releasing the next IWAY on the world but still pwning to their hearts content. If you have a document of a players skillbar in your chat text, you can just copy it to your hearts content and turn your brain off when it comes to toon builds. Thats against Guild Wars basic dreed of player creativity being more important than time spent in game. If all you do is copy builds from All chat, theres no way your playing this game right...and there are plenty people out there happy to do just that.

Worse, the Ctrl+left mouse click mentalitly in game:I have Guardian, Reversal of Fortune, Mend Ailment, Divine Boon, Contemplation of Purity, Smite Hex, Holy Veil and Offering of Blood on my skillbar.I have Guardian, Reversal of Fortune, Mend Ailment, Divine Boon, Contemplation of Purity, Smite Hex, Holy Veil and Offering of Blood on my skillbar.I have Guardian, Reversal of Fortune, Mend Ailment, Divine Boon, Contemplation of Purity, Smite Hex, Holy Veil and Offering of Blood on my skillbar.I have Guardian, Reversal of Fortune, Mend Ailment, Divine Boon, Contemplation of Purity, Smite Hex, Holy Veil and Offering of Blood on my skillbar.I have Guardian, Reversal of Fortune, Mend Ailment, Divine Boon, Contemplation of Purity, Smite Hex, Holy Veil and Offering of Blood on my skillbar.
/shivers.

Last edited by Minus Sign; Mar 04, 2006 at 05:41 AM // 05:41..
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Old Mar 04, 2006, 05:52 AM // 05:52   #40
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/Signed

I see good things and bad things with this, but I'd like it for the good things.

Bad things I forsee is groups forcing other players to show their skillbar, and if it doesn't meet their exacting standards, they kick you. Would make it danged hard to get a group when you're a Ranger, or a Mesmer, or anything. Some people are pretty picky. Plus, what's to say I couldn't "/skillbar" then change it? So that doesn't really solve anything. I can see that leading to problems in PUGs, vast player hatred... you know, the more things change, the samer they are and all that jazz. And I don't even want to think about abusers of this. I can immagine the level of spam that would create in seconds flat.

On the other hand, I can see this being a useful tool. Say, you're trying to help out a new Guildy with some PvP. I've done this, so I know. You ask them "What skills are you using?" they sit there for about 15-20 minutes, then say "Swordsmanship, Healing Prayrs, and Tactics". Very enlightening, but not what you asked for. It'd be so much easier to say "Guildy, type /skillbar for me" then demonstrate. You could show your bar to them, they show your their bar, you see Gash, Sever, and Mending with 5 stances, and now you've got something to work with. Or, you get into a group as a monk, and see another monk. "Hey other Monk, what kind are you?" /skillbar "That's what I've got." Could be useful.

I see ups and downs, but I think the good outweighs the bad.
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